![]() It first appears in the intro, along with several other (then unexplained) glyphs, many of which obtain some function or meaning in Thief: Deadly Shadows. It only activates when Garrett steps into its range (a long range, but rather limited sideways), whereupon it raises from the surface of the stone, flips horizontally, and descends back, causing three magic missiles to be projected from the opposite wall. The trigger is found in Constantine's mansion. There are numerous glyphs presented in Thief: The Dark Project, but only the "Trigger-Glyph" and The Trickster's mark have significance. Some similarities can be discerned between certain glyphs, such as a possible warning sign (T3b55) and the Trigger Glyph (T1x01). For example, all Door Glyphs appear the same, yet they do not lead to the same place. It is unknown how glyphs are controlled, if they are indeed controlled at all, or can be. Gamall apparently did not need to draw them: her glyph-weapon simply appeared in her hand, and she caused a Door Glyph to appear on a wall without drawing it. They can be drawn on paper with a pen, or simply "drawn" into the air or onto any surface with a wave of the hand or finger. They can transform themselves (in warning or with harmful intent). Glyphs are different from magical spells in that they are, to some extent, sentient, and have unknown purposes. Deadly Shadows, in fact, wholly transforms the picture of the glyphs. ![]() Their importance to the Keepers is not fully revealed until Deadly Shadows, in which the Keeper organization seems to be almost entirely dependent on glyphs. Their exact purpose is hard to define their origins and ways are entirely unexplained. The functions of the glyphs are numerous. The Pagans have also been known to make use of glyphs, but only remote evidence suggests any Hammerite use of the glyphs. The Glyphs are the mysterious spells and symbols that the Keepers use.
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