But Branthium can be found only on the accretion disk of a black hole, so Mary and Dr. Reid, Mary discovered Branthium - an element she was convinced could be the key to limitless energy. Mary moved her family to the scientific research station on Olympus and set to work. Mary Somers, a charmingly eccentric astrophysicist, was hired to find a solution. Best buddy, check.”Īlmost a century ago, the Outlands were dangling on the edge of a cataclysmic energy crisis. Think how awkward it would be to adjust each time to each of those modes.Lore “ Repulsors, check. Now, the gear already changes when you enter sPvP, but for other modes it doesn’t. We can agree that it should be split up like so: On the other hand, it would take more resources and make the flow between game modes feel crappy. As in, on one hand supposedly things will be balanced better per mode. The split balancing, i think, is a philosophical thing. It’s why so much of the game is screwed up right now. Your outrage is all the more reason for them to have split the game modes in the first place, rather than balacing the entire game around one singular mode of play that has no bearing on anything else. In PvE everything is possible when u fight brainless npc’s if ur going to boost or nerf classes based on PvE then anet is beyond horrible. The community won’t allow for a thief buff. Or they could reduce the ability of other classes to chain blocks together… :P This could be increased to two or more without the same risk of the stun lock that increasing the base stacks of the venom does. Essentially, the unblockable effect would be like an “after affect” that continues after the main venom is consumed. I think that basi venom could grant a separate “venom” that applies unblockable to the next set of attacks separate from the stun venom. But the stun is the primary concern as far as balance and sharing. Both the stun and the unblockable aspect are very strong. Think about it, 10 stacks of interrupting stone shared among you and four others with unblockable attached. They increased the number of stacks on basi to two but that would have made the skill especially OP with sharing made baseline. An example is how they gave warrior unblockable for six seconds on a signet. Unblockable attacks are necessary given the amount of invulnerability and block spam. The elite venom is basically a way to get in some solid attacks and unblockable helps make that happen. They may also move it to another skill but that seems less likely. I should clarify, I think they may increase the unblockable aspect of basi venom. Why CS line is dead, outside of optimal damaged thief for PvEĪnd why you even made that trait change system in general, so we can’t mix and match Why Mug can’t crit?! (Okay i understand this one kitten) Why you even touched Leeching Venoms trait Why we have the worse weapon range in game Why they nerfed and destroyed Shadow Trap Why They fixed that Fury trait, maybe some of us wanted 3mins of fury (Okay i understand that one lol, but really who uses CS line in WvW/PvP anymore. Why Long Reach (Old thief trait 1500 range steal) was removed Why Shadow Rejuvenation’s damage reduction got nerfed to 25% Why we have no way of innately generating protection Why they stripped us of Might gain and gave it to Revenant Why they gave us 2 bassi venom procs then took it away I’m not asking for much, mere fixes and slight buff’s Get rid of Traps, because they’re useless Give Thieves more unblockable attacks (to handle DH’s easier roaming around in WvW or playing in PvP) Give a Dodge underwater split (Let us have the freedom to unhindering dodge underwater and Bound on landįix spear 4 already and it’s self stun (Or put it in the tooltip that it’s supposed to self stun) Make Kleptomaniac innate (Passive 3 initiative) will open more build diversity Too many times you’ll be on a higher landscape than your target like an inch or 2 higher, you vault and it misses. Speed up velocity for Impairing daggers similar to DH Spear of justiceįix Vault, similar to Boundful Dodger make it proc’ damage in the air. They’ve already Nerfed us to the GROUND, There’s nothing left to nerf or change, but tooltip fixes and graphical animation fixes.Īlthough I too must say the evasion meta is annoying, which is why I play burst, but hey, That’s Daredevils elite specialization, without evasion DD would literally be worse than Necro. You want to know why Thieves probably may not got a nerf?
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